Screen Studies
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Animation – Process, Cognition and Actuality

Animation – Process, Cognition and Actuality

by Dan Torre

Dan Torre is a lecturer in the School of Media and Communication at RMIT University in Melbourne, Australia. He has written widely on animation, media and popular culture. Author affiliation details are correct at time of print publication.

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Bloomsbury Academic, 2017
  • DOI:
    10.5040/9781501308178
  • ISBN:
    9781501308147 (hardback)

    9781501308161 (epdf)

    9781501308154 (epub)

    9781501308178 (online)
  • Edition:
    First edition
  • Place of Publication:
    New York
Animation – Process, Cognition and Actuality
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Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches – including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Princess Mononoke (2001), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013), and Dr. Katz: Professional Therapist (1995–2000).